Create 3D characters with MakeHuman

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Details

You can add more details to your figure with the Geometries menu. You'll find options for eyes, hair, teeth, eyebrows, lashes, and tongue. Not all changes show up immediately, because in the case of teeth and tongue, it depends whether the mouth is open or not. Geometries also includes a few clothing choices in the Clothing category. The selection is not overly large, but the clothing covers a large part of the body, so you don't have to worry about what the character is wearing when integrated elsewhere (Figure 5).

Figure 5: Clothing makes the man, and MakeHuman has a small selection. The "Hide faces under clothes" option, for example, ensures that knees don't peek out from the jeans.

Materials

You can add some variety to the clothing with the Materials menu. Once you have chosen the garment for your model, the item of clothing appears in the left panel under Clothing , and you can modify it in the right panel by changing its color and texture.

In the left panel is another item called Human for making detailed parameter changes. Whereas parameter changes for teeth and hair, for example, are limited in this area, the Skin/Material option can give the figure a distinctive look. The three African, Asian, and Caucasian types include a large selection of skin colors for female and male figures that can render the character more realistic than with the generic texture.

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